engine v5.1.2
Engine v5.1.2
June 19, 2026
A patch in the Connection line.
what's new
- Scripted materials no longer lose their shading after reloading a game.
- Players now recover normally when terrain collision rebuilds instead of continuing to fall through the world.
- Games with lots of coins, enemies, and other objects stay responsive when scripts look for players.
›technical notes
- Re-derive the complete client material, texture, and look script libraries when a projection reset recreates
tome/spec, including refs from directly ingested runtime materials. - Preserve the renderer's last complete script libraries across transient component removals, while sending an explicit empty replacement when the reset spec has no live refs.
- Fixed terrain chunk rescue recovery after a missing client collider rebuilds by letting verified support collision clear script-owned character fall velocity before the next physics step.
- Fixed multiplayer client
getPlayers()and other tagged queries to use the replication-maintained tag index instead of scanning every positioned entity. - Preserved dynamic player and spawned-object tag entries across client spec synchronization.
- Treated declared places with no tagged entities as empty indexed results instead of full-scan fallbacks.