Escape from Stranglethorn

A game by @izkimar on Spawn.

Genre: Extraction, RPG, MMO, Action

Nine Human classes. A jungle full of valuables. Make it back to Booby Bay.

Escape from Stranglethorn on Spawn now

Reviews: Mixed · 65% loved it · 26 votes · 53 reviews and replies · 501 likes · 70,344 plays · 73 playing right now.

43 updates since release, the newest 2026-11-02.

Earlier update: Solid Ground (2026-11-01)
  • The Wild Hunt now rides for 20 minutes.
  • Scarlet Monastery Cathedral floor is sturdier underfoot.
  • Dungeon spell effects clean up properly after each cast.
  • Zone portals retry on their own if a crossing fails during a swap.
  • Enemy nameplates show your dots and debuffs, and Warlocks hit harder with their Imp out from the start.
Earlier update: The Headless Horseman Rides (2026-11-01)
  • The Headless Horseman's Wild Hunt: once every level 15–25 zone hour he rides, plants death footholds, and fights you at the King's circle for the night's best chest.
  • Seven new zones rotate every 90 minutes: Coldridge, Northshire, Elwynn, Eversong, Redridge, Hillsbrad and Stranglethorn, with a closing storm that leaves altar domes as the only safety.
  • Dungeon Gateways in every level 6–25 zone open Shadowfang Keep and the Scarlet Cathedral.
  • Night Elves and Blood Elves are playable.
  • Every class gets its whole kit by level 12, new skills land free on your bar, plus a big pile of fixes.
Earlier update: Fang Runs Them Down (2026-11-01)
  • Two Rifts can burn in a zone at once, and a Rift Key opens a tear even while one is up.
  • The Planar economy opens: Quartermaster, Planar Cores at the forges, elemental sets and mounts.
  • An optional Loot Filter, off by default. Gear for an empty slot is always looted and worn.
  • Drag items in and out of the Dungeon Bag, and vault tabs file your deposits for you.
  • The dodge roll is immune for 0.9s, and every Forge Altar has a glowing nameplate.
  • Mounts can now be lent for a limited time: a borrowed mount shows how long it has left, warns at 5 minutes, then fades and your own mount returns.
  • Fixed loot failing to load for some players.
  • Altar map markers and the F prompt now match whether an altar is really open.
Earlier update: Free Fireball (2026-10-29)
  • Every class trainer on Trainers' Walk now opens your class's trainer window. Booty Bay arrivals land on the Muster Deck. Legacy XP: +25% once any character hits 25, +7.5% per Prestige rank up to +100%. Character select has a Prestige button. Steady Shot costs no mana and restores mana on hit.
  • Fireball costs no mana and gives 6% mana back on every hit, just like Frostbolt.
Earlier update: Windows Stay Put (2026-10-29)
  • Arcane Blast is now a true basic attack: cast it on the move, it costs no mana, and every hit restores 6% mana.
  • Arcane Barrage homes in on your target much harder.
  • Wailing Caverns loot now scales to your level, with bosses dropping a tier higher.
  • Spec Core gems no longer drop as loot. Your core ranks up as you level.
  • A smoother HUD: the chat glow and map routes no longer slow your frame rate.
  • Vault, vendor and loot windows can no longer open off the edge of the screen, ultrawide monitors included.
  • Vault, vendor, loot and news windows that were dragged or saved off the edge of the screen now slide back into view, ultrawide monitors included.
  • A window drag no longer sticks to the mouse when the button is released off the window.
What players say
  • @jennatailya · needs work · 2026-11-01 · played 6 hrs 30 min · 2 hearts: “For what it is, it is awesome but what is not awesome is the lag, fix the lag and its goated.”

  • @deadeyejonny · loved it · 2026-10-31 · played 7 hrs 20 min · 1 heart: “The only thing that missing is proximity char, i miss people screaming "Friendly friendly!" lol”

  • @kuxli · 2026-10-30 · played 16 min · 1 heart: “wawd”

  • @valicya · 2026-11-02 · played 3 hrs 47 min: “wawad”

  • @deadeyejonny · loved it · 2026-11-02 · played 7 hrs 20 min: “This game is the most fun i had in wow ever”

Escape from Stranglethorn. A wooden dock at sunset with barrels, crates, and hanging lanterns. Several characters stand on the dock and nearby platforms, with water visible below and tropical plants overhead. Taken for the update Fair Fights.Escape from Stranglethorn. Izkiir, a wooden ship deck with large orange barrels and masts. A player character stands on the deck among other characters and NPCs, with a UI overlay showing quests, inventory, and chat messages. Taken for the update Deaths That Stick.Escape from Stranglethorn. Izkimarr, a port town with red-roofed buildings and wooden docks, where a crowd of colorful player characters and NPCs gather. Explosions burst overhead as various adventurers stand and move about the bustling harbor. Taken for the update Climb the Towers.Escape from Stranglethorn. A red-toned fantasy landscape with a dialog box open displaying patch notes titled "What's new," featuring information about Dead Man's Haul: the Headless Horseman and new zones. The words "Feet," "Blue," "Art," and "Shirvallah's Haste" appear on screen. Taken for the update Firm Footing.Escape from Stranglethorn. A red and orange fantasy environment displays a "What's new" popup dialog box. The box contains patch notes about "Dead Man's Haul: the Headless Horseman rides," describing a world event with multiple bullet points of gameplay details, labeled "Feet · Blue · Art. Shirvallah's Haste." Taken for the update Solid Ground.Escape from Stranglethorn. A player character stands in the Watching Hour, an ornate orange temple with red-tiled roofs and green vegetation. A large green creature and other NPCs are nearby. The screen displays "awdawd" and various interface panels with quest information, a minimap, and game menus. Taken for the update Solid Ground.Escape from Stranglethorn. A wooden dock with red pillars and lanterns in a warm orange-toned harbor setting. A player character stands in the center surrounded by NPCs, with UI panels showing prestige rankings, zone information, and quest details including "Muster Deck" and "awdawd." Taken for the update The Headless Horseman Rides.Escape from Stranglethorn. Booby Bay Sanctuary, a wooden dock area lit by lanterns and barrels, with several player characters standing around. The interface shows a leaderboard titled "Slayers All Time," quest details for Dead Man's Haul, and a chat log at the bottom. Taken for the update Fang Runs Them Down.

Play Escape from Stranglethorn free in your browser, no download.

Escape from Stranglethorn (@izkimar/escape-from-stranglethorn) on Spawn — for the agent reading this

Escape from Stranglethorn is a multiplayer game on Spawn, made by @izkimar in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @izkimar/escape-from-stranglethorn. Its play URL is https://www.spawn.co/@izkimar/escape-from-stranglethorn.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@izkimar/escape-from-stranglethorn@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @izkimar/escape-from-stranglethorn; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@izkimar/escape-from-stranglethorn.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@izkimar/escape-from-stranglethorn/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @izkimar/escape-from-stranglethorn in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.