GLINT
A game by @fracture on Spawn.
Genre: Action, Arena Brawler
A CS + CoD style blocky FPS. Pick an operator, build your class and fight for the shard: Shard Cashout, TDM, FFA, Gun Game, Ranked and Bots Only. Level up, prestige, grind camos and unlock skins.
GLINT on Spawn now
Reviews: Positive · 92% loved it · 13 votes · 14 reviews and replies · 28 likes · 191 plays · 2 playing right now.
31 updates since release, the newest 2026-10-26.
Newest update: Event card on top (2026-10-26)
- Killcams now play in live matches: see your killer's last seconds through their eyes. Shard Cashout: a red (locked) machine now refuses your deposit. News: Small's Glint Competitive Night card. More lobby rooms for busy nights. Hub chat friends tab.
- Small's Glint Competitive Night card now sits at the very top of News.
Earlier update: High Roller, Graffiti Riot & event bar fix (2026-10-26)
- New in the shop: High Roller (Thompson legendary) and Graffiti Riot (M249 legendary). Shop rotation: Rust Prophet, Storybook, Bog Monarch, High Roller, Graffiti Riot. The Community Event kill bar on the hub board now fills with real progress.
Earlier update: Event Bar Fixed (2026-10-26)
- Press V to knife: a close-range slash that drops anyone in reach
- The knife hitbox is wider, so point-blank swings land
- Pumpkin counter no longer covers the scoreboard on phones
- Dev tuning panels no longer show in the live game.
- The Community Event Kills board's progress bar now fills as the community racks up kills.
Earlier update: Halcyon Cleanup (2026-10-26)
- Halloween Community Event: hold E at the hub board for a 7-day pumpkin track and free rewards
- Every real kill counts toward a shared 3,000-kill goal that unlocks the Witch's Brew AK
- Event FFA: Halloween dusk on every map, kills drop pumpkins
- The hub is dressed for Halloween
- Bots keep moving: no more freezing or standing still at match start
- NEWS opens on the Halloween Update trailer
- Halloween Event FFA is brighter on every map: a warm late sun and lighter fog
- NEWS opens on the Halloween Update trailer at the top
Earlier update: New in the Shop (2026-10-25)
- Ronin Deagle (Mystic) joins the shop with Inkwing Uzi, Lifeline VHS-D, Rebirth KSG and Frosthollow L118.
What players say
@sailoshi · loved it · 2026-10-26 · played 5 min · 1 heart: “Hey, really nice and easy concept! I like it.”
@moypi03 · loved it · 2026-10-26 · played 41 min · 1 heart: “I love how smooth and unique this game and its easy to control. It 's like codm but in roblox version haha. I'm in top 5 in hall of fame”
@spawngamecreator · loved it · 2026-10-26 · played 39 min: “great game, my fav game mode is the Halloween event and the gun game one, great work”
@vladtheimpaler · loved it · 2026-10-26 · played 3 min: “Game is fire bro, I don't know what else to say. I love it”
- @fracture (maker) replied 2026-10-26: “haha Thanks man ! :D”
@key_master · loved it · 2026-10-26 · played 1 hr 3 min: “very fun to play”







Play GLINT free in your browser, no download.
GLINT (@fracture/glint) on Spawn — for the agent reading this
GLINT is a multiplayer game on Spawn, made by @fracture in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @fracture/glint. Its play URL is https://www.spawn.co/@fracture/glint.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@fracture/glint@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @fracture/glint; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@fracture/glint.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@fracture/glint/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @fracture/glint in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
