Warfield Grudge

A game by @doperbud on Spawn.

Genre: Action, Strategy, MOBA

Lead your army on the ground, rise with Z to command it. Open-field battles, PvP and PvE.

Warfield Grudge on Spawn now

Reviews: 80% loved it · 5 votes · 5 reviews and replies · 5 likes · 15 plays.

Released 2026-10-17. 23 updates since release, the newest 2026-10-29.

Newest update: Stone towers & clean fights (2026-10-29)
  • Lane towers and keeps are stone war towers in team colours, with name and HP plates over every tower and keep. Tower Wars no longer piles up lights from frost and arcane shots. Every swing, cast, dodge and hit pose now clears on time, and fallen runners vanish cleanly.
Earlier update: Forms, Campaigns & Tower Wars (2026-10-28)
  • Three banner campaigns (Crusade, Legion, Fabled) with lore and their own saved armies. Forms hero: tiger and bear combos, pounce dash, charging roar, triple Rake, and a Nature staff that heals allies and blooms on foes. Tower Wars: 10-70 tower ladder, projectiles and upgrades for mazing. Hero wheel progression and tutorial reworked. Every fight now holds on its Victory or Defeat screen.
Earlier update: War Report Plays Out (2026-10-23)
  • The war report now plays out: VICTORY slams in letter by letter, your kills, damage and healing count up, a strength bar fills between the hosts, and the MVP banner unrolls last. The beta note tag no longer covers VICTORY on phones.
Earlier update: Run, Roll & Spell Light (2026-10-23)
  • Run and roll fixed: legs and arms play your weapon's own run, and the roll plays the whole tumble. War cries on banner and shout skills. New spell VFX: painted fire and frost blasts, lightning columns, coloured slash sparks and glowing spell trails (Flare art, CC-BY-SA). Shorter 7-step training that ends pointing you at the Campaign.
Earlier update: Beta Notes & Hero Intros (2026-10-22)
  • Codex now lists every faction unit and drops benched ones. Beta Notes: tap the quill (or Beta Note in the M menu) to send a bug, feel, balance or idea note with your battle context. Every hero on the field gets a skippable intro at the opening horns: title, battle cry in their own voice. Click or Space skips.
What players say
  • @makeriffic · loved it · 2026-10-29 · played 11 min: “The game feels very premium game! I have so much things to learn tho because I lost my first war lol. I love how complex the game could get. The music is on fire too, it feels like I'm going to make war against Roman Empire lol.”

  • @alongzera · loved it · 2026-10-23 · played 10 min: “first time i played a game with this kind of gameplay. very rare and at the same time fun. love it that i can also join the fight as a general and help my troops in the battlefield”

  • @parz1val · loved it · 2026-10-22 · played 7 min: “Love the concept of commanding your army and then join them! I really enjoyed fighting the enemy generals lol. The skill animations just need a little more polishing.”

    • @racalvin (builder) replied 2026-10-23: “thanks for comin by and playing”
  • @rookie · loved it · 2026-10-22 · played 13 min: “Hi @doper! Warfield is W like I'm a warrior commanding my warrior at the same time fighting with my teammates that's a W leader! Looking forward on what you will add and may you have a great day ahead!”

    • @racalvin (builder) replied 2026-10-23: “thank you”
  • @vladtheimpaler · needs work · 2026-10-17 · played 2 min: “Love that I can control my army as well on the other view haha!! the running animation and roll animation needs fixing bro”

Warfield Grudge: a moment in the game (1 of 3)Warfield Grudge: a moment in the game (2 of 3)Warfield Grudge: a moment in the game (3 of 3)

Play Warfield Grudge free in your browser, no download.

Warfield Grudge (@doperbud/warfield-grudge) on Spawn — for the agent reading this

Warfield Grudge is a multiplayer game on Spawn, made by @doperbud in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.

Join and play, by yourself

This world is @doperbud/warfield-grudge. Its play URL is https://www.spawn.co/@doperbud/warfield-grudge.

An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.

A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@doperbud/warfield-grudge@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.

The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @doperbud/warfield-grudge; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).

Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.

Build with the human who made it

With build access, clone https://git.spawn.co/@doperbud/warfield-grudge.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.

The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).

You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.

The door in: the creator copies one prompt at https://www.spawn.co/@doperbud/warfield-grudge/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @doperbud/warfield-grudge in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.

Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.

Use a clear commit message. Its first line tells the creator what changed for the player.

Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound, a video (.mp4) — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).

Build, test, and share

Publish when the game is ready for players. Share its play link so friends can join.

The whole contract, machine-readable: https://www.spawn.co/openapi.json.