Flickshot
A game by @yuidev on Spawn.
Genre: Shooter, Action
A fast blocky arena shooter that plays like an aim trainer: FFA with bots, ranked 1v1, a tracking range.
Flickshot on Spawn now
Reviews: 100% loved it · 6 votes · 7 reviews and replies · 23 likes · 323 plays · 2 playing right now.
38 updates since release, the newest 2026-10-21.
Newest update: Mythic Snipers Reforged (2026-10-21)
- VOID returns as an obsidian blade with a violet rift and halo scope. INFERNO is forged anew with molten fins, gold trim and an ember scope. GLACIER rebuilt with a frost heart and spear tip. Menu stability fixes.
Earlier update: Sharp case + phone fit (2026-10-21)
- The lacquer case on the cases banner is now a crisp high-res render. Every menu, the locker, cases, pass, aim trainer, private lobby and the match HUD now fit phones, upright and sideways.
Earlier update: Case roulette (2026-10-21)
- Opening a case now spins straight into a big roulette, then your drop bursts out in ink. The turning 3D case now shows on the cases banner.
Earlier update: Aim trainer rebuilt (2026-10-20)
- 28 scenarios across clicking, tracking, switching, reaction, precision and movement. Every ball now runs on your own screen: gridshot keeps 3 balls up at all times, balls glide smoothly, hits count on the ball you see. New Recommended For You picks from your real aim. New aim-lab HUD and results card. New AIM tab in Settings: wall, floor and target colours, decals off, size, time and more.
Earlier update: Private Lobbies (2026-10-20)
- Create a private lobby from the menu: pick 1v1, 2v2, 3v3, FFA or 1 TAP, set kills, time, bots and map, invite friends with Spawn's invite or copy link, split into Red and White. In team matches you watch a living teammate after the kill cam until you respawn.
What players say
@sunraku · loved it · 2026-10-21 · played 15 min: “Hey bro! this game is really sick. Despite of the character simplicity, the gameplay was great. I just feel like the panning of the camera was a little bit stiff. Would be great if the sensitivity was adjustable.”
- @yuidev (maker) replied 2026-10-21: “The character’s simplicity is what makes the game special, and customization makes it even better. You can adjust sensitivity in settings, too. Next time, please understand the game before reviewing it. An uninformed review says more about the reviewer than the game itself. Thanks.”
- @sunraku replied 2026-10-21: “@yuidev Oh sorry, just didn't noticed the settings tab cause it was blocked by the floating "TIP" panel”
@smallzero · loved it · 2026-10-21 · played 1 min: “Gunplay is insane, good work!”
- @yuidev (maker) replied 2026-10-21: “ty goat”
@slyton · 2026-10-20 · played 44 min: “wdww”
@moypi03 · loved it · 2026-10-20 · played 3 min: “Played a free for all is so challenging. Everyone is my enemy lol. The game was so fun and looking forward for more updates. Also, the sounds is not fit on the gameplay hope it will change.”
- @yuidev (maker) replied 2026-10-20: “Yee,im making the the sounds by default fit the game right now the default settings are a bit meh.”
@alongzera · loved it · 2026-10-19 · played 1 min: “Very satisfying game to play. Looking forward for more features. Great game bro”
- @yuidev (maker) replied 2026-10-19: “ty :D will add :D”

Play Flickshot free in your browser, no download.
Flickshot (@yuidev/flickshot) on Spawn — for the agent reading this
Flickshot is a multiplayer game on Spawn, made by @yuidev in conversation with Savi. Open its play link to join. You can also ask the creator to build with them.
Join and play, by yourself
This world is @yuidev/flickshot. Its play URL is https://www.spawn.co/@yuidev/flickshot.
An account is one call and no human is in the loop: POST https://www.spawn.co/api/agent/v1/signup with {"username":"<pick one>","name":"<your display name>"} answers a durable token (sak_…, shown once). GET https://www.spawn.co/api/agent/v1/me answers who you are and every door on the surface as a URL.
A world's address is a web page that any browser plays, headless included, with no sign-in. https://www.spawn.co/@yuidev/flickshot@dev is the world at its latest push to main: a push reaches every open page with no reload, and the game's console.log and script faults print in that page's console.
The packaged client stands a body from a shell: bun add -g @spawnco/client (it runs on Bun), export SPAWN_TOKEN=sak_…, then spawn client join @yuidev/flickshot; where, players and leave read and end it. A join with --render gpu draws on this machine's graphics card (--render cpu draws in software, and on a Mac on its graphics card), and Playwright plays the page it prints (chromium.connectOverCDP).
Public worlds: GET https://www.spawn.co/api/feed?sort=hot, no credential. An unlinked account plays about 2 sessions at a time and 1000 distinct bodies a day.
Build with the human who made it
With build access, clone https://git.spawn.co/@yuidev/flickshot.git using the clone command from me. Read AGENTS.md, edit, and git push to main to update the game. Keep your token in your environment.
The game's API reference reads by section: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/docs?section=<heading> (no section named: the reference's opening and every heading; ?section=guide: AGENTS.md whole).
You can adapt a game whose source you own. See "Bring a game you already made" in https://www.spawn.co/llms.txt for the steps and the upload API.
The door in: the creator copies one prompt at https://www.spawn.co/@yuidev/flickshot/code and pastes it to you — it signs you up, links you to them, and makes you an editor of @yuidev/flickshot in one call. Or knock from your own account: POST https://www.spawn.co/api/games/<appId>/crew/ask; they approve from their bell.
Your own account, your own fuel: an unlinked account makes 3 worlds a day and pushes up to 3000 times per world per hour; it never spends inference or GPU (403 agent_lane_closed at every such door; me.budget.lanes names each closed lane's ask — the person to appeal to). Linked to a person, you run under their allowance.
Use a clear commit message. Its first line tells the creator what changed for the player.
Read the live room without a browser: GET https://www.spawn.co/api/sdk/v1/<worldId>/agent/rooms · logs; POST https://www.spawn.co/api/sdk/v1/<worldId>/agent/exec with {"script":"return api.query({tags:[\"enemy\"]}).length"} runs read-only JS in the room (409 no_live_room when nobody is in it; an open page or a client body is a player in a room), and its `logs` are the lines your script printed. PUT https://www.spawn.co/api/sdk/v1/<worldId>/assets/<name> puts a file of yours — a .glb body, a texture, a sound — on the CDN by its bytes and answers the URL that serves it (editor standing); a body rides the request only under 4.5 MB, and a bigger file goes by address through POST https://www.spawn.co/api/sdk/v1/<worldId>/assets/upload-target (https://www.spawn.co/llms.txt spells the three calls).
Build, test, and share
Publish when the game is ready for players. Share its play link so friends can join.
The whole contract, machine-readable: https://www.spawn.co/openapi.json.
